Aug 07, 2006, 09:26 PM // 21:26
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#181
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Academy Page
Join Date: Apr 2005
Location: House Zu Heltzer
Profession: E/
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IMHO if youre going to put in new races put them in a new expansion on a different island. Dont mess with the current storylines I would personally not want to see tengus running around in my petrified forest. I thought it was pretty stupid seeing that little dwarve running around on the fire islands. SO if youre going to be slapping in new races put them with a new expansion because i like the current storylines just like they are.
Also i like the "if it aint broke dont fix it", simple but true.
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Aug 08, 2006, 01:40 PM // 13:40
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#182
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Ascalonian Squire
Join Date: Jul 2006
Guild: Yard Dogs
Profession: W/R
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It's true, there wouldn't be all that art developement and stuff, because these races are already in the game. You guys look at the thread and post your complaints but I think you fail to read the whole thing or see past the bare minimum of what is being said. We don't want to add new races, that would change GW, we want to implement ones that are already there and maybe give them a little action. I think GW is great how it is, but it needs improvement, and this is just one way we can implement things that the developers have already put in the game.
BTW Elves suck, we don't want elves, stop saying thats what we're turning the game into because it has nothing to do with it.
Last edited by strong1; Aug 08, 2006 at 02:06 PM // 14:06..
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Aug 08, 2006, 02:16 PM // 14:16
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#183
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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I understand the want for other races I also the the argument against it. First I say NO ELVES or elvish impersonators. I already see about 100 legolas a day why make them actually look like him. as far as dwarves in tyra I dont see a major problem with it or the tengu in cantha. dont add extra story to it just let people play them. Its just a char skin. It wouldnt upset game play. I dont like the idea of (good/bad) chars. that sounds like WoW. But I would love to see a diablo 2 style of dueling. One on One matches for bragging rights or Ears
Now the against: GW is based on being human and surviving the rigors of a fantasy world. We are not the charr (who should not be playable) or the dwarves. Why would those people be interested in playing in a human nation?
the tengu might aid us but other then talon none of them fight along side us. and he has his reasons. not all tengu will be honor bound to a warrior. the dwarves have enough to worry about with stone summit. But I guess we could play drudges.
~the if it seems like rambling it prob is Rat~
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Oct 16, 2006, 12:18 AM // 00:18
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#184
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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New playable races for next chapter
First off, I'm going to put up an excerpt from the Guild Wars Prophecies FAQ to allay anyone's misconceptions that new player races have no place in Guild Wars:
Quote:
What playable races are there in Guild Wars?In the first chapter you play characters from the human race. In subsequent chapters of Guild Wars, you may be able to play members of other races.
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The entire FAQ can be found here:
http://www.guildwars.com/support/faq/prophecies-faq.php
Other than this quote, and a quote of one of the big-shots at ArenaNet saying elves wouldn't ever be in Guild Wars because they're "too overdone" (Which is hilarious, considering there are dwarves in GW which are pretty much your cliche D&D dwarves, with russian accents, but I won't get into that)
anyway, here are some races I think would be nifty in Guild Wars
The Tengu
Undead
Dwarves
Centaurs
Naga
Druids / Wardens
Racial bonuses and abilities could be applied and balanced between them, and it would create a whole new dynamic to Guild Wars PvE and PvP (A Tengu Monk might have different drawbacks/bonuses than a Dwarf Monk, etc)
I think instead of new professions, new races should be the focus of the next GW chapters.
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Oct 16, 2006, 12:51 AM // 00:51
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#185
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Ascalonian Squire
Join Date: Jun 2006
Guild: Wandering Oracles of Time
Profession: Rt/N
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I thought they were Scottish, not Russian... Eh, doesn't matter.
If bonuses/penalties were put in for new races, they'd have to be either extremely well-balanced or just really minor. Don't want another WoW where half the Horde population is Undead.
I do think this is a good idea. We have enough professions to satisfy for a while.
And think about it. Undead Dervish... *drool*
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Oct 16, 2006, 01:04 AM // 01:04
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#186
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Tell me, why would Undead help you in the campaigns? They have no place as a playable race imo.
Though, I do support dwarves for Prophecies, Tengu for Factions, and Centaurs for Nightfall as playable races if they want to add them in some sort of expansion.
Oh and no racial penalties/bonuses please. Asthetics are enough. I think its ridiculously stupid when you have to play a Tengu assassin because he gets +1 dagger mastery as opposed to a human assassin.
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Oct 16, 2006, 02:16 AM // 02:16
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#187
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by xBakox
Oh and no racial penalties/bonuses please. Asthetics are enough. I think its ridiculously stupid when you have to play a Tengu assassin because he gets +1 dagger mastery as opposed to a human assassin.
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They can't. That would throw the entire game balance out of whack. Any kind of bonuses/penalties should not influence game balance.
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Oct 16, 2006, 02:42 AM // 02:42
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#188
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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FYI, there's a world of difference between "there may be other races" and "there will be other races".
But I agree there should be new races eventually... that'd make a nice expansion pack IMO.
BTW, they can start with elves: just like humans but they are a little more pale and they have pointy ears.
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Oct 16, 2006, 03:07 AM // 03:07
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#189
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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One question... what proffession will the new race get to play?
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Oct 16, 2006, 03:14 AM // 03:14
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#190
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Winterclaw
FYI, there's a world of difference between "there may be other races" and "there will be other races".
But I agree there should be new races eventually... that'd make a nice expansion pack IMO.
BTW, they can start with elves: just like humans but they are a little more pale and they have pointy ears.
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please no elves.
there are already thousands of legolas out there. dont let em have the ears.
Could we play charr?
~the charr-b-q Rat~
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Oct 16, 2006, 04:38 AM // 04:38
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#191
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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ooh, charr O_O
Id really want to play as a centaur or tengu..
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Oct 16, 2006, 05:11 AM // 05:11
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#192
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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It would be cool to have new races; but these races would likely have to be restricted to a primary profession of one of the new campaign flavor professions. Imagine them having to go back and redesign every armor to fit on a Charr warrior, then the centaurs, then the tengus..... it would just be a pain. Maybe each [primary] profession should be restricted to a specific race; all the currently existing one would of course have to be human.
/signed (in light of all the junk I said)
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Oct 16, 2006, 06:16 AM // 06:16
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#193
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by actionjack
One question... what proffession will the new race get to play?
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I would think they could play all of them that are available in that expansion.
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Oct 16, 2006, 06:22 AM // 06:22
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#194
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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/signed 100x for emphasis.
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Oct 16, 2006, 06:44 AM // 06:44
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#195
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Desert Nomad
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I like it just being humans.
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Oct 16, 2006, 07:01 AM // 07:01
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#196
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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only if the only difference is looks
/signed
I'd love to have the little tengu sheilds that talon has:
normally they are sliver and round
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Oct 16, 2006, 09:51 AM // 09:51
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#197
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Desert Nomad
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Implement races is easy. Just imagine Dervishes and Paragons as elves (or any other race), that's all.
When you make a new assassin, pve or pvp, he/she is always asian (chinese/japanese), the same could be done with fantasy races.
With the 3 chapters, human races (the real world races) IMO are now all available in GW, there are asians, blacks, whites, whatever, even undeads (nightfall necros) hahaha, so, the future will be fantasy races, it's inevitable.
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Oct 17, 2006, 03:13 AM // 03:13
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#198
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Hispanics, Indians, Islanders? All ethnicities arn't accounted for, we have Caucasian, African, Asian and Arab. Hispanic and Native American Culture is original, and there are several other significant cultures like Indian (of India), and the mass of Hybrid cultures found on Islands.
As for Races, the Char and Dredge are good choices too, but Undead are not really a race, Undead and Aflicted are more of a curse, a scourge, not a species, they are undead creatures (human, dragon, dogs), they are not an actual species of their own. Gnawl are a race too, but they are rather pathetic IMO.
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Oct 17, 2006, 03:56 AM // 03:56
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#199
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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truthfully I'd just like to be able to make a real Black character in Tyria or Cantha. I'm Black and having all Black characters come from Elonia isn't true to life. Elonians obviously moved to Tyria and Cantha at some point. *cough* Justice Hablion *cough*
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Oct 17, 2006, 04:02 AM // 04:02
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#200
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I think it would be bad if someone suggest that all Black characters get racial bonus of +1 Strength, right?
Also make them be able to /jump higher....
I kid I kid....
Last edited by actionjack; Oct 17, 2006 at 04:05 AM // 04:05..
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